When a player levels up, in an area around them all players friendly and foe are injured. Instead the only way to get more chakra is when you kill another player, stealing half their chakra at death, and when you level up(Instant full mana and life) Players do not regenerate chakra as fast as it is currently generated. The player who has made the most kills becomes visible to every other player in the forest of death, this makes it easier for others to avoid them and harder for the player to keep his killing spree up. I only want to make a few changes rotating around the forest of death. That would be awesome!Īs for my trap ideas in general… when will you hand your game over so that I can implement the changes I want to make… You could have a victor not based on strength but instead tactics and intellect. It would also add a lot of strategy to the game because if you ambush the ninja carrying the most scrolls with a lot of traps, you can become the ninja holding the most scrolls yet not be the most powerful ninja. The actual game will play out as normal, only now instead of acquiring 2 scrolls it’s instead who can get the most scrolls… Map Naruto Saga v1.33c.w3x Created by: KakerateĬhoose from any of 18 Ninjas from the original Naruto series! Fill your role and play throughout the storyline to become the most powerful ninja!
0 Comments
Leave a Reply. |